Experienced Software Engineers, Video Management in Linköping
AXIS COMMUNICATIONS AKTIEBOLAG
Linköping, Östergötlands län
Onsite
2026-07-01
Estimated salary · Linköping
~ SEK 572,400 - SEK 800,400
iampro estimate — the employer published no figure
Estimated net pay
SEK 37,053 - SEK 47,620
/month · 22% withheld
after tax & contributions · on the estimated salary · Individual taxation — marital status and dependents do not affect it
Job description
What happens when experienced engineers get access to some of the latest agentic development tools, and the mandate to rethink how software is built? We're looking for Experienced software engineers at the Axis Linköping office to find out.
If you're a skilled developer who's already pushing the boundaries of agentic engineering and want to do it full-time with a team that shares that drive, this role is for you.
Who is your future team?
You'll join a team within R&D Software with a clear product mandate: building video management software for both cloud and on-prem use. Our teams work across the stack - from backend services in Go running on Kubernetes and AWS, to full-stack product development - and increasingly leverage agentic development tools as part of how we deliver.
We believe developers who already know how to lead, delegate, and review are those who get the most out of agentic development tools. You'll have significant autonomy in choosing tools, workflows, and approaches, and we expect every team member to contribute to shaping how we work, not just what we build. We also expect you to communicate your findings - your learnings should ripple out across the R&D organization.
Your role
As an Experienced Software Engineer, your job is twofold: deliver high-quality software and continuously push the boundaries of what's possible with agentic engineering. In practice, that means:
Designing and building well-structured, testable, and modular software - whether across the full stack or deep in backend services
Using agents as a core part of your workflow from the start - not just for code completion, but as a starting point for design, implementation, and testing
Evaluating and experimenting with new tools and ways of working
Actively communicating findings, failures, and breakthroughs to the wider R&D organization - through demos, write-ups, or lightning talks
Taking end-to-end responsibility, from idea through development, testing, deployment, an