Game Boost - Leveling Up Game Production Everywhere

Graphics Programmer - full-time permanent position. (C++/Proprietary Engine)

Game Boost - Leveling Up Game Production Everywhere
SE Stockholm, Sweden, SE
Onsite 2026-06-26
Estimated salary · Stockholm
~ SEK 423,400 - SEK 678,500
iampro estimate — the employer published no figure
Estimated net pay
SEK 28,269 - SEK 42,744
/month · 20% withheld
after tax & contributions · on the estimated salary · Individual taxation — marital status and dependents do not affect it

Job description

<p><strong>Your goal</strong><br></p><p><strong>Help design, implement, and optimize our graphical systems to deliver visually stunning and well‑optimized games.</strong></p><p><br><strong>Key Responsibilities</strong><br></p><p><strong>- Design, implement, and optimize graphical features, shaders, and rendering backends.</strong><br><strong>- Work closely with technical leads, game developers, and artists to align engine functionality with creative goals.</strong><br><strong>- Ensure systems meet performance benchmarks and run efficiently across multiple platforms.</strong><br><strong>- Diagnose and resolve complex performance issues.</strong><br><strong>- Collaborate across disciplines; our team values people who speak up and aren't too introverted.</strong></p><p><br><strong>What We're Looking For</strong><br></p><p><strong>- 3+ years of C++ programming experience, preferably in the game industry.</strong><br><strong>- Deep expertise in 3D graphics and GPU technology with strong knowledge of rendering pipelines, HLSL, and compute shaders.</strong><br><strong>- Experience with proprietary game engines and rendering APIs like DirectX12 and Vulkan.</strong></p><p></p><p><strong>This is a full-time permanent position. </strong></p><p></p><p><strong>About Game Boost</strong></p><p><strong>Game Boost is about boosting game making on all levels, from indies to AAA studios. Our mission is to help studios succeed with their games while helping game developers find a project they are passionate about. Founded in 2021, we enable smooth game production everywhere.</strong><br><br></p><p></p>